Lodges
From EC Forsaken
This page will list all lodges, and the characters that reside in the region and part of said lodges. This will hopefully be used for players to be able to find others for sponsorship in various lodges, in accordance with the approval levels in the Camarilla Addendum. Those lodges below marked with an asterisk (*) are not yet sanctioned for play in the Camarilla Global Chronicle.
Blood Talons
Lodge of Cerberus
Everything must die and pass on, and this Lodge patrols the borders between the living and the dead.
Lodge of Garm
The Garmir follow the principles of perfection in battle. They are relentless and ruthless, and frequently mark their flesh with runes of the names of their fallen foes.
Lodge of Night
Born in Egypt over a thousand years ago, they lead the way into the darkest corners of the Shadow after their enemies.
Lodge of the Rose*
Lodge of Swords
This Lodge is a gathering ground for who champion causes. They take a much broader view of the world than most Uratha who focus solely on their own territories.
Lodge of Wendigo
Defeating your enemies is easier when you know the secrets of their hearts. The value stealth and surprise above the frontal assault. Deep infiltration tactics are preferred. Outsiders fear, however, that they also follow the cannabilistic practices of their totem.
Bone Shadows
Lodge of Baital*
Lodge of Death
Dedicated to investigating the secrets and mysteries of ghosts and Death.
Lodge of Doors
Seekers of knowledge and secrets, there is no place they will not look for answers. They do not share these well, though, as knowledge must be earned...
Lodge of Harbingers
The Lodge of White Hare focuses on the immediate effects of an omen or prophecy. Members of this lodge are less territorial than more Uratha and prefer a nomadic life carrying warnings.
Lodge of the Hungry Ghosts*
Lodge of the Modernist*
Lodge of Prophecy
This ancient lodge joins its Patron, Blind Owl, in watching for the unforseen in signs and portents.
Lodge of the Shadowed Heart
A lodge of loss and grief, these wolves have all lost something precious to them and their own negative emotions have taught them how to better deal with the spirits of such emotions. They are a tight knit group, and given to understanding one another better than most others can.
Lodge of Voices
The Querents, as members of this secretive Lodge are called, believe that when a Uratha dies their soul goes on to a reward or punishment that the living cannot ever fully understand; but a small part remains as ancestor-spirits. This lodge actually focuses on the descendants of these sprits.
Hunters in Darkness
Lodge of Ashes
The "Unfettered", as they are called, follow the teachings of Chain-Breaker and seek to free the sprits imprisoned within Fetishes. Few Uratha have even heard of this Lodge.
Brotherhood of Eshu's Cap*
Lodge of the Firestick*
Lodge of Harmony
The Sulukka strive to cleanse territories that have been befouled or tainted. They are, perhaps, the largest Lodge of the Meninna. They also, though it is not widely known, find and hide the territories were spirits sleep in the deep, keeping them from being woken.
Lodge of Ruin
The Rust Walkers, like their Patron Coyote-Who-Howls, sing for the coming end. Everything ends and passes away. Every culture, every life, even memory fades into nothingness. They revere the cycles of nature, and they suffer to join.
Lodge of Seasons
Members committ themselves to living by the precepts of the Changing Wind. Each member is chosen by a season that guides them through their life.
Lodge of Wrath
The Serthaha believe territory is sacrosanct; not only the land, but packmates, friends, and families are seen as "territory". To enter their territory without permission, to wound a packmate, to strike at something they call their's is to call down a force of unrelenting retributuion. Even worse, the Lodge sees an attack on one of their members as an attack on them all.
Iron Masters
Lodge of 66*
Lodge of Arms
The Lodge focuses on training and using weapons. Each member creates and uses their own personal weapon. Frequently called "Blade Wolves".
Lodge of Ilia*
Lodge of Lightning
They take the Iron Master's adaptability to an extreme. Frequently called "Lightning Dancers", they see an failure as a simple step towards success.
Lodge of Metal
By far one of the oldest Lodges of the Iron Masters, they are the forgers of weapons and tools; the first of the Uratha to tame the spirits of metal.
Lodge of Scrolls
The most wide-spread lodge within the Tribe, they work tirelessly to find and compile all knowledge that might be of use to the Forsaken.
Lodge of Stones
One of the most secretive Lodges of the Iron Masters, for they fear what would happen if packs near them knew they dealt with the elusive and powerful city-spirits which harbor great control over the larger swaths of land than most packs claim.
Storm Lords
Lodge of Crows
One of the three largest lodges of the Storm Lords they dedicate themselves to gaining power through subtle means. Few outside the tribe have ever heard of them, and to admit membership violates their oaths of secrecy.
Kshatriyas*
Lodge of the Maelstrom
This Lodges watches the coastlines against horrors from the depths of the sea.
Lodge of Salvation
Primarily made up of Storm Lords, but not exclusively, this Lodge dedicates itself to attempting to convert the Pure.
Lodge of Thunder
One of the "three pillars of the storm" they stand as some of the foremost leaders of their tribe. They are rarely subtle, but believe strongly in strength of presence. The strongest should lead.
Lodge of Winter
Stength of Mind, not only that of Body, is a central tenet of this Lodge. They follow a path to power that is slow, cold and inexorable. They are careful and meticulous; they gather information, intelligence and discover the weaknesses of their enemies, and when they unleash their wrath their foes are caught in an avalanche.
Ghost Wolves
Armae Sauvage*
"Open" Lodges
Lodge of the Adder*
Lodge of Arkadia
These Werewolves abandon the story of Father Wolf and Mother Luna, and instead believe that they are the descendants of the cursed human bloodline that fell from grace in an act of Hubris
Lodge of Avalon*
Lodge of the Black Woods*
Lodge of Bloody Spears*
Brotherhood of the Crossed Swords
They came to these shores with the Conquistadors, searching for new territories to claim. Here they found the Pure allied with the native humans; and found that no one Tribe could face the horrors caused by the mass slaughter the Conquistadors unleashed on these lands.
Lodge of the Crossroads
Obsessed with the pecularities of the American Shadow. They revel in the melting pot of America and how the mixture of beliefs affects the Shadow. They also strive to protect this land from the aspects of the Shadow drawn to the darker side of America.
Lodge of Echoes*
Eiwaz Mot
Lodge of the Endless Moon*
Lodge of the Fallen Idol*
Lodge of the Grey Hunters*
Lodge of Howling Death*
Lodge of Kletby*
Lodge of the Lion*
Lodge of London*
Lodge of Luna's Devotees
Lodge of Mania
When the worlds were rent in two, madness ruled and everything changed. This secretive lodge seeks to serve The Beast, the antithesis of reason and order. Through grecian rituals, they attempt to augur the future.
Lodge of the Morning Star*
Lodge of Praetors*
Lodge of Queztal
Lodge of the Red Sands*
Lodge of the Savior
Followers of the Savior who died upon the Cross for the sins of all the world, these Uratha see themselves as Forsaken no more, but -one day- the Forgiven.
Lodge of Scars*
Lodge of Scavengers*
Lodge of the Shepherd
Lodge of Silence
Lodge of Songkran*
Lodge of the Storm's Eye*
Lodge of Tears
Lodge of Unity
An idealistic Lodge that pushes the agenda that packs of Forsaken should work together, fight side-by-side to destroy their enemies rather than in-fight and weaken themselves.
Valkyrja Mot
